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intro to maya
 

 

Image info: learn all about Modeling, particle effects, texturing and animating a Mig fighter in an Intro course to Maya


TITLE: Introduction to Maya

Content Outline

  • Project overview
  • Intro to 3d and Interface basics
  • Importing Images
  • Starting the Model
  • Intro of nurbs modeling*
  • constructing the nose and fuselage and other other parts
  • Intro to Polygon modeling and various tools*
  • working with primitives
  • Adding rotor to engine and using copy tool
  • Finishing off modeling
  • Q&A

  • Texturing overview
  • Intro to hypershade*
  • Maya software shading
  • Various shader model
  • Shader network*
  • UVs - brief discussion
  • procedural textures
  • Various projection techniques
  • working with bump maps
  • working with transparencies
  • Painting textures in maya
  • texturing the plane*
  • Q&A

  • Animation overview
  • Intro to animation
  • Basics of keyframe animation
  • Intro to Path animation
  • Using set driven keys
  • Working with graph editor
  • Animating the plane
  • Q&A

  • Dynamics overview
  • Intro to particles
  • Creating particle emitters
  • Various particle attributes
  • Creating a smoke trail
  • Q&A

  • Lighting and rendering overview
  • Maya lights overview
  • Maya shadows attributes
  • Using image plane for environment
  • Brief discussion on Image based lighting and HDR
  • Matching light source and perspective
  • Use background shader
  • Overview of render tessellation
  • batch rendering your animation
  • viewing your animation
  • Q&A
  • conclusion

* discussion duration, depth of topic dependent on overall module duration.

Note: Module duration 6 days (7 hrs/day) . 3 days for 1st 2 subjects and 3 days for last 3 subjects. Modules can be split with minimum of 3 day training at a time.

 

   












 

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