Image info: learn all about Modeling, particle effects, texturing and animating a Mig fighter in an Intro course to Maya
TITLE: Introduction to Maya
Content Outline
- Project overview
- Intro to 3d and Interface basics
- Importing Images
- Starting the Model
- Intro of nurbs modeling*
- constructing the nose and fuselage and other other parts
- Intro to Polygon modeling and various tools*
- working with primitives
- Adding rotor to engine and using copy tool
- Finishing off modeling
- Q&A
- Texturing overview
- Intro to hypershade*
- Maya software shading
- Various shader model
- Shader network*
- UVs - brief discussion
- procedural textures
- Various projection techniques
- working with bump maps
- working with transparencies
- Painting textures in maya
- texturing the plane*
- Q&A
- Animation overview
- Intro to animation
- Basics of keyframe animation
- Intro to Path animation
- Using set driven keys
- Working with graph editor
- Animating the plane
- Q&A
- Dynamics overview
- Intro to particles
- Creating particle emitters
- Various particle attributes
- Creating a smoke trail
- Q&A
- Lighting and rendering overview
- Maya lights overview
- Maya shadows attributes
- Using image plane for environment
- Brief discussion on Image based lighting and HDR
- Matching light source and perspective
- Use background shader
- Overview of render tessellation
- batch rendering your animation
- viewing your animation
- Q&A
- conclusion
* discussion duration, depth of topic dependent on overall module duration.
Note: Module duration 6 days (7 hrs/day) . 3 days for 1st 2 subjects and 3 days for last 3 subjects. Modules can be split with minimum of 3 day training at a time.
|