Image info : A completely vertual image created using mental ray, Mia material, car paint, and HDRI env. mapping
TITLE: Fundamentals of 3d automotive/product visualization in maya
(Basic interface and rendering workflow knowledge in Maya is required)
Content Outline
- Product and automotive rendering - an overview
- Setting up indoor environment
- Different light types and their properties
- lighting up your scenes*
- Three point light grid concept
- Understanding shadows - raytraced vs depth map
- Light linking and discreet illumination
- 3rd party rendering tools*
- Creating car paint (maya shaders)
- Creating reflection lights
- Rendering scene with maya software renderer
- Intro to mental ray
- Important mental ray shader for product and automotive application
- explaining car paint phenomenon shader
- Introduction to indirect lighting
- Global illumination*
- Final gather*
- ambient occlusion
- outdoor (back plate image) rendering setup*
- Creating outdoor environment + HDRI workflow
- 3rd party shaders for Mental ray*
- Multi pass rendering
- Rendering your image
- Introduction to texturing
- Using alpha channel as decal cutout with 3rd party shader
- Decal mapping
- Working with floors and changing its rendering parameters
- Doing final rendering
- Q & A session
- conclusion
* discussion duration, depth of topic dependent on overall module duration.
Note: Module designed for 2 days (7 + 7 hrs) project based training consisting mainly lectures and live demo. Course content and duration can be customized with prior notice and mutual agreement
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