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Image info : A completely vertual image created using mental ray, Mia material, car paint, and HDRI env. mapping


TITLE: Fundamentals of 3d automotive/product visualization in maya

(Basic interface and rendering workflow knowledge in Maya is required)

Content Outline

  • Product and automotive rendering - an overview
  • Setting up indoor environment
  • Different light types and their properties
  • lighting up your scenes*
  • Three point light grid concept
  • Understanding shadows - raytraced vs depth map
  • Light linking and discreet illumination
  • 3rd party rendering tools*
  • Creating car paint (maya shaders)
  • Creating reflection lights
  • Rendering scene with maya software renderer
  • Intro to mental ray
  • Important mental ray shader for product and automotive application
  • explaining car paint phenomenon shader
  • Introduction to indirect lighting
  • Global illumination*
  • Final gather*
  • ambient occlusion
  • outdoor (back plate image) rendering setup*
  • Creating outdoor environment + HDRI workflow
  • 3rd party shaders for Mental ray*
  • Multi pass rendering
  • Rendering your image
  • Introduction to texturing
  • Using alpha channel as decal cutout with 3rd party shader
  • Decal mapping
  • Working with floors and changing its rendering parameters
  • Doing final rendering
  • Q & A session
  • conclusion

* discussion duration, depth of topic dependent on overall module duration.

Note: Module designed for 2 days (7 + 7 hrs) project based training consisting mainly lectures and live demo. Course content and duration can be customized with prior notice and mutual agreement

   












       

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